Each adventure, each
session, and each GM is unique. As an artist I wanted to create tiles and props
that allow you to have visuals that represent that same uniqueness from game to
game. I also wanted quick builds, giving you the GM, the ability to manipulate
layout and content quickly while maintaining a sense of newness to each
tile.
With each new Blanks set
I spend a considerable amount of time making sure each is compatible with the
existing sets, and that each Elements set is scaled and colored
accordingly for use within the tiles. I feel this is important
because for me this content should always be in the background, bringing focus
to your painted miniatures, both real and digital. I don’t think it works if
you have this great mini (PC or Monster) on top of a tile or map that looks
like the side of the Partridge Family bus. It just ends up being a mash of
colors.
In the example below all
existing tile and prop sets are represented, though only limited items from
each have been used. With each Blanks/Elements set released
the possibilities expand even more to create a unique dungeon setting
for each session.
So no more pretending
that a pre-printed item is not there when you reuse the
same card-stock tiles over and over again, now it is time to
take out Roll20, or your favorite mapping tool and make your own tiles. - Greg